Energy capacity wasn't great for that build but the energy output was dumb.Not sure if your PC is ready for Armored Core 6? There's a very quick way to check, and all it requires is a few clicks. Main pvp build was a superlight build around constant quickboost with dual Moonlights. Definitely not a pvp build, but it cleaned up the majority of the campaign fairly well. The sizes of the explosions were oh so satisfying. 2 Yamagas for the back slots (one of them would sometimes get swapped for the Big Sioux) and two Nukabiras for arm weapons. My main build for single player was another superheavy centered around long term airborne artillery bombardment. Biggest downside was that because the entire build was built upon the disorienting head-on charge, if the fight didn't end quickly, that mech was pretty easily countered when the enemy caught on. During the initial charge I would have to pay really close to the enemy and quick boost forward when they fired something heavy to either plow through or throw off oncoming fire. People generally didn't expect something that big to come at them that fast head-on. Had about a 70% win rate with that build. I specifically calibrated the thing to be forward leaning to maximize the opportunity for a stun and land a hit with the Kiku before they can recover. Shoulder flares and both back slots had PA boosters on them for extra protection. One was a superheavy gimmick build with the Aaliyah over boost from Rayleonard and the Argryos gen and main booster from Torus. I had my three favorite builds in that game.ĮDIT: Referring to For Answer for clarification. I will definitely be building a superheavy with a focus on assault boost and a piledriver for the lulz. maybe even full on AC-Tank since ramming is a thing. Originally posted by Piderman:Probably a heavy quad leg build to use the heavy artillery while still being mobile.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |